1/6/2023 0 Comments Ied proplayerThe review focuses on the methodologies employed in esports research, the effects of different types of esports games on the development of various skills, the mechanics embodied in esports through which these skills are acquired and the potential negative effects and trade-offs of esports participation. This paper presents a systematic review of the literature for the purpose of providing a holistic understanding of the impact of esports on the development of 21st century skills in young people. However, there has been no systematic investigation of what 21st century skills can be developed through esports participation and how these skills are acquired through esports. There is evidence that involvement in esports helps young players to develop skills that are needed in 21st century societies and increasingly valued by employers. As a conclusion, esports training methods should always consider the specific competence profile of the respective esports game.Įsports have increased in popularity among young people over the past decade. On the other hand, the factor structure of competencies closely resembles the esports performance model. On the one hand, the results reveal game-specific competence and training structures in the five esports selected for the study (Starcraft II, League of Legends, Rocket League, FIFA, and Counter Strike). Training occupied 38.85% (7.75 h) of the playing time on average. Furthermore, the mean weakly playing time was 20.03 hours (SD = 15.8). Age ranged from 13 to 47 years (M = 20,9 SD = 4,5), and males clearly dominated (95%). Overall, 1,835 esports players voluntarily participated in the study. Based on this model, an online questionnaire was designed and applied to investigate training in different esports regarding relevant competencies and training areas. In this paper, a performance model integrating insights from game research and sport science is developed. However, a comprehensive framework for esport training is still missing. Esports as the competitive play of digital games has gained considerable popularity.
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